rpg

To die – so with the addition: impressions from the start of World of Warcraft: Shadowlands

Most recently, a new, already the eighth addition to World of Warcraft – Shadowlands was released. Addon fans waited intrigued and with apprehension: behind the shoulders of a loud failure in the face of Battle for Azeroth, who could not cope with any of his grand ideas and just got entangled in the vicissitudes of his own plot.

And in the new it was almost impossible to identify the key chips that should “sell” it. There are no new races, no new classes, and from some loud innovations – the mysterious dungeon Torgast with rogue-like elements and Covenants, four large factions, the alliance with which opens new game opportunities. Much more changes in the old content: in-depth customization of characters, the return of old abilities, improving the interface and professions, “flattening” the levels of the characters from a maximum of 120 to 60 and the ability to choose an add-on for pumping.

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